Category: Card Reviews


The Dollar Bin: Glaring Spotlight

glaring spotlight

This nifty little rare from Gatecrash is a nice little card. In fact, I think it’s been overlooked by some, as it has an ability that can essentially Win Target Game if deployed correctly. It’s only a 1-drop artifact that allows you to target opponent’s creatures with hexproof as if they didn’t have hexproof. This can obviously be useful against things like Geist of Saint Traft, but that alone isn’t really a good reason for this card to take up a card slot in your deck.

It’s the sacrifice ability for 3 mana that makes this card worthy of mention. When you sacrifice it, all creatures you currently control gain hexproof until end of turn. However, all creatures you control, whether they are on the board when the Spotlight is sacrificed or not, become un-blockable for that turn. There are plenty of situations in the current Standard format where you have enough damage to win the game but your opponent has creatures that are just big enough to prevent an alpha strike. Considering the only real way to stop this card is to counter its being  initially played, if you have 4 mana and enough damage to be lethal in an un-blockable alpha strike, you have the game won.

The only way really to prevent you from winning at that point is for your opponent to have a response to the sacrificing of the Spotlight to destroy or bounce enough of your creatures to prevent a certain death. But played strategically enough, Glaring Spotlight can actually serve as a win condition, making it incredibly underrated. In a deck like Boros or even Selesyna, having this sort of option, even if it’s coming in from the sideboard, is incredibly useful, and can help in both mirror-matches and in those games where you’re always seemingly 1 damage off from killing your opponent. Granted, this is a bit of an overkill way to do so, but it’s effective, and to Win Target Game should always be your chief concern, no matter how it’s done!

 

The Dollar Bin: Precinct Captain

precinct captain

This is the first entry in what I hope will become a fairly regular series: the Dollar Bin. For now, I’ll be focusing on cards in Standard that you can easily get for about a dollar that are actually quite playable in the right deck. I need to get back to continuing my other series, but with my recent experiences at FNM, I’d like to share some cards that I’ve been finding helpful.

Precinct Captain is a card from Return to Ravnica that I feel doesn’t get a lot of love. I understand that in the current Standard environment, we’re not seeing a ton of mono-white decks, and it seems that there are better uses for the 2-drop slots in most Boros and Selesyna decks. One thing about Precinct Captain, though, is that he has very good synergy with cards like Silverblade Paladin. Let’s take a look.

For one, a first strike 2/2 for only 2 mana is pretty solid right off the bat. He also has a nice nifty effect. Whenever he deals combat damage, you get a 1/1 white Soldier creature token onto the battlefield. I must say, that if those tokens were Humans as well, this would be a pretty ridiculous card in the format. As it stands, though, Captain of the Watch just doesn’t see Standard play these days to make those 2/2 Soldiers with Vigilance. But the Captain is a Human Soldier himself, which helps out about any human deck.

What I find particularly good about Precinct Captain, though, is his interaction with Silverblade Paladin. If you get a Precinct Captain with double strike, that’s the potential for two 1/1 tokens if his attack gets through. For that reason alone, I’m running a play-set of him in a mono-white brew that I’m working on which is also utilizing a future Dollar Bin feature card, Glaring Spotlight.

I do think that with the October 2013 rotation that the Captain will see more play. You could easily get a play-set of these guys for under $3, and if you’re thinking about running a mono-white deck, he’s pretty good. The sad thing is that there won’t be a Silverblade Paladin to make his effect better. Still, I think this guy is pretty good and gets overlooked. I’m hoping to see him be a star at this week’s FNM Standard tourney.

 

Farseek: March 2013 FNM Promo

farseek-fnm-promo-official

It’s the first Friday of a new month, and tonight brings with it the new Friday Night Magic (FNM) promotional card: Farseek! Obviously, this is a pretty good card in Standard right now, as it fetches any shock-land that there is. It’s possible that it will be reprinted in the next core set, Magic 2014, but even if it’s not, it will still see plenty of play in some Modern decks. Overall, this is a great value promo. The new artwork looks great, and I can’t wait to see it for myself in person.

Reliquary Tower is an EDH staple, but this is one that many players (myself included) will happily pick up multiple copies of, simply because of how good it is. Kudos to DCI and Wizards for choosing such a playable and useful card for this month’s promo!

Charmed! Dimir Charm

dimir-charm-gatecrash-uncommon

Today on Charmed, we take a look at one of the best Charms in the Return to Ravnica block: Dimir Charm. It’s a perfect little tool for a control deck. It offers three great options: counter target sorcery spell, destroy target creature with power 2 or less, or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.

The first option certainly can come in handy when you need a counterspell, and just don’t happen to have another one in hand. Then again, Negate is better for this function, and doesn’t require the black component – only a blue and a colorless. Most of the time, you’ll be using the other two options.

There are plenty of creatures that you’d want to destroy with power 2 or less: Fiend Hunter, for example. In the current meta-game, there are certainly plenty of them. Instant speed removal is always good, especially in the current Standard meta-game, so this is a pretty good option.

However, it’s the third option that makes this card especially interesting. It essentially can rid your opponent of getting that perfect top-deck. Being able to “fate seal” your opponent, as well as potentially send two useful cards to the bin is pretty helpful. Then again, against certain decks like Reanimator, this isn’t too great. But against many decks, especially the more aggressive decks that want to keep drawing gas, this is a pretty good way to buy yourself an extra turn or two.

All in all, this is a pretty straightforward card that does a variety of things well. It may not have as big of an impact as a Boros Charm on the game-state, but it can give you decent one-for-one options, with a potential two-for-one option. Pretty good card.

 

akki lavarunner

Today, on Modern History, we take a look at a card from everyone’s favorite block: Kamigawa! Here’s a little rare from Champions of Kamigawa that is not only the first rare alphabetically in the set, but an interesting one as well!

While you won’t be seeing this card in any top 8 decks, Akki Lavarunner is one of those crazy flip cards. The interesting thing about this one, besides costing 3R for a 1/1 Goblin with Haste, is that whenever he deals damage to an opponent, you get to flip it right away.

Tok-Tok, Volcano Born, his flipside, is an interesting Legendary Creature. He’s a 2/2 with Protection from Red, and if a Red source would deal damage to a player, it deals that damage plus 1 to that player instead. It’s a pretty decent effect, and in a Goblin deck, having a creature like him would certainly be welcome.

There’s only one downside here. You have to have him deal damage to a player before you can get his effect. In a Goblin deck, he could be well more than a 1/1 though. And if you do get his flip side, your Goblin Grenades can become 6 to the face to a player, and suddenly a card like Hellrider makes those declare attack triggers hit twice as hard.

Yes, the damage +1 can hurt you, too, but in the right Goblin-centered deck, that sort of ability would be devastatingly good. Were this not a flip card and instead just Tok-Tok, this would actually be very playable. While Wizards was probably right to make this a flip card, it’s interesting to think what might have been were Tok-Tok his own man…

prime speaker zegana

Hurray, a great Simic EDH general! And she’s a Merfolk! Actually, Zegana has got a lot of value for a creature that starts as only a 1/1 for 2GGUU.

Her ability is pretty straightforward: she enters the battlefield with a number of +1/+1 counters on her, where that number is the greatest power among other creatures you control. In a Simic deck utilizing the Evolve mechanic, especially one revolving around Master Biomancer, this could be a substantial number. The second part of her ability is to draw cards equal to her power (after all of the +1/+1 counters have been added, as well as any additional counters put on her by the ability of cards like Biomancer).

Card advantage is always awesome, and that’s exactly what Zegana gives you. I’ve already mentioned how much I like her as an EDH General/Commander. But she’s more than viable in Constructed, too. Late game card advantage like she gives you is fantastic. Even if she ends up only drawing you 3 or 4 cards, she’s well worth her mana cost on top of the body she gives you in return. She’s a fantastic guild leader, even if Master Biomancer may be a better overall card because of his lack of legendary status making his abilities stack. But as a leader should do, Zegana ties the Simic deck together, along with giving BUG deck players a nice little draw outlet.

She’s not my favorite of the Guild Leaders from a Constructed standpoint, but she’s pretty good when she’s good and in a post-rotation Return to Ravnica-block Standard format, she’ll be a key contributor.

obzedat

Today, we look at one of the better Mythic Rares in Gatecrash: Obzedat, Ghost Council. He’s a 5/5 for 1WWBB with the enter the battlefield ability of making a target opponent lose 2 life and gain you 2 life. Already, for 5 mana, that’s okay. However, at the beginning of your end step, you may exile him and return him to the battlefield at the beginning of your next upkeep and he gains haste.

So you have a pretty slippery creature on your hands here. Your opponent can’t touch him with anything but instant speed removal, and his effect is optional, so he can serve as a blocker, as well. However, most of the time, you’ll bring him in during your second main phase (having summoning sickness) and immediately remove him. On your next turn, you get his ability again AND now he can attack, as well! A 5/5 is definitely nothing to sneeze at. So for 5 mana, you’ve gained 4 life, made your opponent lose 4 life, and gotten a 5/5 attacker with Haste? That’s pretty spiffy, not to mention, he can do that several more times.

Star City Games currently lists Obzedat for $25 a copy, although the TCGPlayer low price is currently $15 (as of this writing). It’s not hard to understand the premium some sellers are placing on this card. He’s very good, and he fits into a number of control decks. I honestly believe, though, that the best part about him is the implications he has as a general in EDH. He’s a fantastic Constructed card, but he’s also a ton of fun to build around in Singleton. (more on that later)

Overall, Obzedat gives the Orzhov guild both a beater and a flavorful leader. Great design, and a great update to Ghost Council of Orzhova from the original Ravnica block.

 

master-biomancer

Master Biomancer is one of the most flavorful cards in the set. By that, I do not mean that he’s a niche card, but rather that he fits the Simic guild perfectly. First of all, he’s an Elf, and I love my Elves. He’s a 2/4 for 2GU which at first appears a bit over-costed until you see his ability. Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a mutant in addition to its other types.

Now I haven’t exactly figured out how Mutant tribal is going to work yet, but in a deck revolving around the Evolve mechanic, this is a truly powerful card. Having Experiment One come into play as immediately being a 3/3 is pretty darn good, and can potentially set off an Evolve trigger or two. It also gives Zameck Guildmage an absurd amount of counters to work with with which to draw some cards! He also works well with Prime Speaker Zegana, allowing you to draw at least 2 extra cards off of her ability (as she lets you draw cards equal to the number of +1/+1 counters put on her as she enters).

It gets even better, though. Of course, you can put something like Rancor on Biomancer to make him a 4/4, giving all of your creatures FOUR +1/+1 counters. You can also do some Bioshift shenanigans and move all kinds of counters onto him. The best part is, Master Biomancer is not a legendary creature, meaning you can have 2, 3, or even FOUR Biomancer triggers going off at once. Basically, you end up dropping a LOT of +1/+1 counters on guys. You’re going to need those FNM Reliquary Tower promos now when Zegana hits the board!

Simic is being seen as a great budget deck right now when combined with Undying creatures like Young Wolf, Strangleroot Geist and Vorapede. But after rotation, Master Biomancer is still going to be very, very fun.

 

lord-of-the-void-gatecrash-mythic-rare

Hurray for sleeper cards!

Okay, perhaps not, but Lord of the Void is more than simply a great card to throw into Kaalia of the Vast EDH decks. A 7/7 flyer for 4BBB with a very nasty effect is certainly plausible. With Heartless Summoning still floating around, you basically get a 6/6 flyer for 2BBB with a very nasty effect. (For those that don’t know, Heartless Summoning makes your creatures cost 2 colorless mana less, but all of your creatures get -1/-1, a good trade-off.) In mono-black, this guy is certainly playable and is devastating if your opponent can’t get rid of the Lord before he can get in an attack.

Again, as is usually the problem in Constructed, big fatties that don’t have immediate value (such as Thundermaw Hellkite with his haste and tapping down flyers ability and Griselbrand with his pay 7 life and draw 7 cards) don’t last too often. It’s a massive mana investment outside of Heartless Summoning decks, and you have things like Necropolis Regent and (gasp) GRISELBRAND you can play instead. Still, once Griselbrand rotates out of Standard, you’ll have room for him, but no more Heartless Summoning to make him cheap. You’ll still have Crypt Ghast to make double the black mana and possibly still Liliana of the Dark Realms being reprinted in M14, though. So he may still see a bit of Constructed play down the line.

The reason I personally like this guy is just how devastating his effect truly is. An opponent that takes combat damage from this guy has to exile the top seven cards from his or her library. That’s ridiculous enough. But to add insult to injury, you get to take a creature from among those seven and put it onto the battlefield under your control. Many times, it doesn’t matter what that creature is, as long as you get one. The seven exiled cards are going to hurt your opponent more often than not than the creature you get out of it.

He’s an incredibly retarded bomb in Limited, no doubt. He’s got room in plenty of EDH decks, most certainly. But is he a Constructed-viable card outside of mono-black Heartless Summoning decks? We’ll see…

rix-maadi-guildmage-return-to-ravnica

 

Rix Maadi Guildmage is a very interesting card. While he’s not seeing much play at the time being, he has a couple of very interesting mana abilities that will make him considerably more useful in a post-Thragtusk format. When all of the life-gain effects (save Centaur Healer and Sphinx’s Revelation) commonly seen into today’s Standard meta-game go away, you’ll see more of this guy. Why’s that you say? Well, he can give you combat advantage, and deal a little extra damage.

While you might say, oh, target blocking creature gets -1/-1 until end of turn doesn’t sound like a big deal, it can indeed be so. While it’s not the most impressive mana sink ability around, if you have open mana, it can actually save you a burn card later, or let you save that Dreadbore for something more threatening. It also means that you can get through just a little more often.

His second ability is actually fairly relevant, though, too. Say you have one card in hand and it’s not anything you’ll use on this turn. While you may not want to tap out to use Rix Maadi’s ability, making a player lose 1 or 2 extra life can indeed be relevant (it will be more in the future). In a format where you will no longer have access to Stromkirk Noble, you may find room for these guys. He’s not the best of the guildmages, but you have to watch out for him.

rakdos-guildmage-uncommon

So let’s compare the new Guildmage to his old counterpart. Pretty freaky looking guy, isn’t he? While his abilities may not see Constructed play today, they are interesting. His first ability is a nice little combat trick. For 3B you discard a card and target creature gets -2/-2 until end of turn. At the cost of a card in hand and four mana, though, it’s clear that Rix Maadi’s ability is actually a bit better. So the new Guildmage has the advantage here.

However, this older Guildmage has a very interesting second ability. For 3R, you can make a 2/1 red Goblin creature token with haste onto the battlefield, which you then have to exile at the beginning of the next end step. In EDH, you can make a lot of little hasty Goblin guys to annoy your opponent, certainly. (Infinite mana = infinite tokens, as well.) But what’s most interesting about this ability is that you can create chump-blockers on your opponent’s turn, as well as create potential problem hasty attackers on your own turn. Still, though, the ability is a bit more costly, and you have far more effective removal in the formats in which this Guildmage is legal.

Overall, Rix Maadi Guildmage is a bit more useful than his older counterpart. While he’s not flashy, the RTR version is a bit more flexible in combat situations, and has a useful ping ability. I have to go with the new kid on the block here.

 

Follow

Get every new post delivered to your Inbox.

%d bloggers like this: