Tag Archive: blue mtg


Ayesha Tanaka from Legends is the only legendary creature with Banding in the history of Magic. As I’ve stated in my article on banding, this was not a popular mechanic. There is another Legendary that refers to banding, but he just gives banding to birds.

As for a reminder, I’m going to re-post the reminder text for banding:

Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.

Ayesha also has a tap ability, negating an activated ability of an Artifact unless they pay 1 white mana; making sense due to her Human Artificer type. The fact white mana has to be paid is an upside, but it’s only the activated abilities of artifacts, so unless you’re worried about them, I’d pass on Ayesha aside from her Banding mechanic.

If you’re going to play banding, you may as well play Ayesha as your General, as there’s 42 cards with banding that you can choose from, and 29 in White and Blue that you can find here.

Cards to play with Ayesha Tanaka:

  • Formation
  • Liquimetal Coating
  • Creatures with Indestructible

 

Animar, Soul of Elements is another one of the alternate commanders from the Commander decks, coming in the Mirror Mastery deck. While Riku of Two Reflections is the general the deck recommends, I find that Animar is superior with the cards that they give you in that deck.

For URG, you get a 1/1 Elemental with protection from White and Black, which is not really impressive. However, its ability gives it a +1/+1 counter every time you cast a creature spell and your creatures cost one less per +1/+1 counter on Animar. As he’s an easy turn 3 general, those counters will likely add up and make your creatures very easy to cast.

Despite being a very good general, he only seems to be about $3 USD, which is surprising due to the fact that there are only 4 generals in his colors, and only 5 cards that are RUG.

Cards to play with Animar as your Commander:

  • Maelstrom Wanderer
  • Intet, the Dreamer
  • Guided Passage
  • Wurmcoil Engine
  • Artisan of Kozilek
  • Any Eldrazi
  • Inferno Titan
  • Primeval Titan
  • Terastadon

(Elspeth for the Win says: “Maelstrom Wanderer has been reviewed on this site already, and is a particularly great card for Animar because he could potentially only cost you RUG and still net you two cascades casts at his original converted mana cost of eight.

Guided Passage is a fantastic little rare from Apocalypse. The only downside to it is that your opponent gets to see your library. However, it’s always going to be at least a +2 for you no matter what your opponent chooses, and for just RUG, it’s very, very good for EDH. It’s actually considered a fairly jank rare, so you can get a copy for very, very cheap.

Intet the Dreamer and Riku of Two Reflections are great generals/commanders in their own right, and their abilities become much more powerful when they end up only costing their RUG cost. Both are available in the Mirror Mastery Commander deck.)

 

Angus Mackenzie is an interesting card. Belonging in Bant colors, Mackenzie here is a 2/2 for WUG, making him an easy turn 3 drop. However, his ability is fairly effective; for his colors and a tap, he prevents all combat damage in a turn. While he may not win a game by himself, his colors support that ability quite well. Between Mackenzie, Phelddagrif, and Rafiq, Mackenzie is a pretty solid option. You can find other generals in his colors here. He’s obviously seeing play, because on tcgplayer he’s going for between 25 and 30 bucks, and he’s going for around 20 on ebay.

Due to the fact he can stall quite a bit, it gives you the chance to set up while other players are going after each other in multiplayer, which allows you to play less aggressively and set up more.

Cards to play with Mackenize:

  • Bant Charm
  • Giltspire Avenger
  • Jenara, Asura of War
  • Stoic Angel
  • Treva’s Charm
  • Frost Titan
  • Primeval Titan
  • Rafiq of the Many

On a side note, his utility makes him playable in any deck in those colors, making him a good utility creature in Rafiq, or good in general in a 5 color deck like Cromat or Child of Alara.

Also, due to the fact the original picture is kinda difficult to read, I’m posting his full oracle text here.

GreenWhiteBlueTap: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Flavor Text:
“Battles no longer served a purpose in Karakas.” —Angus Mackenzie, Diary
On a side note, he’s also a Human Cleric, which opens up some new options due to all of the human-tribal stuff in the Innistrad block.

Ambassador Laquatus is a very interesting Legendary Creature. A 1/3 for 1UU isn’t bad, but it’s his ability that makes him shine. For 3 colorless mana, target player mills three cards. With infinite mana combos, you have infinite mill all across the board in EDH. And regardless, he’s quite a good card if you’re playing anything that needs to mill and actually has some power. Mill is a common element among blue cards, and if you want to play mono-blue mill, the Ambassador is a great choice for your commander.

Cards to play with Ambassador Laquatus as your commander:

  • Jin-Gitaxis, Core Augur
  • Jace, Memory Adept
  • Jace Beleren
  • Jace the Mind Sculptor
  • Jace’s Phantasm
  • Increasing Confusion
  • Tome Scour
  • Training Grounds
  • Heartstone
  • High Tide
  • Mindshrieker

Cards to play Ambassador Laquatus with in a Commander deck:

  • All of the above
  • The Mimeoplasm

Alexi, Zephyr Mage is an interesting Legendary Creature from Prophecy. At 3uu for a 3/3, it seems slightly over-costed, though it has a very interesting ability. XU and a tap gives you a very good ability; discard two cards: return X target creatures to their owner’s hands. It has a very low cost and a very high possible output for the amount it can bounce.

It’s a decent creature, and a decent commander. You simply need to be able to have cards to discard for the ability, and there’s many possible combos with this creature. And, as you can see here, they aren’t particularly expensive.

Personally, I would play Azami, Lady of Scrolls over Alexi if I were to play a mono-blue Commander deck, though Alexi still isn’t a bad choice. Alexi is a particularly good choice for a deck that needs discards, perhaps a copy could make it’s way into a Mimeoplasm or black/blue reanimator deck.

Cards to play with Alexi, Zephyr Mage as a commander:

  • Mind Over Matter
  • Arcanis, the Omnipotent
  • Azami, Lady of Scrolls
  • Balance of Power
  • Jin-Gitaxis, Core Augur
  • Tamiyo, the Moon Sage

Cards to play with Alexi in a deck:

  • All of the above
  • The Mimeoplasm
  • Sheoldred, Whispering One
  • Ulamog, the Infinite Gyre
  • Kozilek, Butcher of Truth

Game and Mechanics – Horsemanship

Horsemanship is a mechanic that exists on only 36 cards, all of which came from the Portal Three Kingdoms set.

 

I originally went over Horsemanship in my review of From the Vault: Legends, and he’s still an amazing card now due to his ability to give all of your creatures Horsemanship. Like Flying, Horsemanship can only be blocked by creatures that also have Horsemanship. Due to the fact this ability only exists on 36 cards in all of Magic, this would make your entire army unblockable.

You can find more information on Horsemanship here.

Ordinarily I wouldn’t review a common from a Core Set, but Frost Breath is just too good not to mention. It taps down two target permanents and they don’t un-tap with their controller’s next un-tap phase. This for only 3 mana is pretty ridiculous, and is easily one of the best control cards in the set. To have made this a common makes it a huge play in Limited. It’s simply too good not to mention, and it’s a perfect compliment to a big bomb like Frost Titan, except that it does twice as much as Frosty does when it hits the board. Just a very solid control card for a dime.

With Pre-Release events beginning today for Magic 2012, I’m going to run down the Blue cards in the set. Clearly, the Illusion archetype is now quite playable and the new Jace has every talking (most people hate him) as well as the return of Ponder.

Aether Adept – A fantastic card for a common. Bouncing creatures is far more important in Limited than Constructed, but a 2/2 creature with an Unsummon effect is certainly pretty good for 3 mana, especially as a common. A welcome start to the blue cards, and they only get better from here…

Alluring Siren – Target creature attacks you if able? This is absolutely good, perhaps only in Limited, but very much so, deserving of an uncommon slot. This can screw up opposing strategies so badly. It’s a reprint from M10 and M11, which I’m glad they continue to print.

Amphin Cutthroat – A 2/4 vanilla. Worst blue card in the set. But thankfully, only a common, so we can’t complain too much.

Aven Fleetwing – A 2/2 flyer with Hexproof. Pretty underwhelming.

Azure Mage – Paying 4 to draw a card simply isn’t good on such a fragile creature. People will play it in Limited as a blue creature, but it’s a weak uncommon. The Mage cycle really isn’t too great.

Belltower Sphinx – A pretty good card back in the days of Ravnica, and it’s really good in limited. A 2/5 flyer is very difficult to get past, and one that when its dealt damage mills an opponent’s cards equal to that damage is even better. Solid card.

Cancel – Counter target spell. Simple enuogh

Chasm Drake – Giving a creature flying is never too bad, but this is a pretty weak card.

Coral Merfolk – Your standard 2/1 Merfolk vanilla. Mediocre, but playable in Limited

Divination – Draw two cards for three mana, only one of which need to be blue. Solid card advantage.

Djinn of Wishes – Not really a fan of this card. It’s good if you have an expensive card that you know you’ll play off the top of your deck, but it’s just too awkward. There are certainly some Commander applications to this card, but otherwise it’s pretty useless.

Flashfreeze – Great side board card vs red or green decks.

Flight – Give something flying. It’s good in limited if your opponent doesn’t have flyers.

Frost Breath – Pretty much Frost Titan’s ability times two in an instant. It’s such a good common.

Frost Titan – The king of Blue/White control. Read my review here.

Harbor Serpent – It’s a bomb with Islandwalk, but five or more islands need to be on the battlefield. The good news is that includes all players, so it’s a sideboard option for Limited.

Ice Cage – It’s basically Arrest, except when the creature is targeted by a spell or ability, Ice Cage is destroyed. Still playable in Limited.

Jace, Memory Adept – A win condition in Limited, and very good in graveyard-based decks. Also makes mill playable. Read my review here.

Jace’s Archivist – This guy will draw you lots of cards, and as I’ve mentioned before, ridiculous with Jace’s Erasure. It’s one of the best rares in the set, and a solid draw engine.

Jace’s Erasure – A card that was overlooked in M11. It wasn’t good before, but its decent now.

Levitation – Gives all of your creatures flying. Not great, but if you have some serious land-based bombs, then this can work for you.

Lord of the Unreal – The Lord of Illusions. Fantastic card that makes Illusions extremely dangerous.

Mana Leak – The best permission spell ever. Classic.

Master Thief - There are certainly artifacts you’d want to steal. But it’s only good as long as Master Thief stays on the board. It’s kind of not that good, but it’s usable in Limited.

Merfolk Looter – Great for dropping a dead card for a new card. Cycling is always nice.

Merfolk Mesmerist – Another mill card. Paying 1 blue and tapping to mill 2 cards isn’t really that great, but a 1/2 chumpblocker is certainly welcome in Limited, and milling 2 means a lot more with the usual 40 card decks of Limited.

Mind Control – Steal your opponent’s bomb. Good card.

Mind Unbound – Combined with Jace’s Erasure, this card can easily deck out your opponent. Just be sure to not mill yourself.

Negate – Nothing wrong with a card that counters any non-creature spell.

Phantasmal Bear – A 2/2 for 1 mana is just always good. Its Illusion drawback makes it fragile, but with Lord of the Unreal, it’s a 3/3 with Hexproof!

Phantasmal Dragon – A 5/5 flyer for 4 mana that forces your opponent to use something on it. Such a bomb, and with Lord of the Unreal, actually very playable.

Phantasmal Image – The new clone, and it’s cheap. So great. It’s also Hexproof with Lord of the Unreal. And yes, it can copy Lord of the Unreal, too. Such a sweet card. Pick up your play set now.

Ponder – A lot of people say Preordain is still better, but I honestly think setting up your draws for potentially three turns is a much greater advantage. You can also shuffle the deck, which is an underrated effect. Great card.

Redirect – Choose new targets for a spell. This isn’t really that great, but it is a nice tricky card in Limited to make a removal or pump spell backfire on someone.

Skywinder Drake – Can only block creatures with flying? What’s the point. Waste of a common slot.

Sphinx of Uthuun – People are already calling it “Fact or Fiction” Sphinx. Considering that its enter the battlefield ability IS Fact or Fiction, that sort of makes sense. Your opponent better choose to make the piles correctly, or it can win you, or lose you, the game. It’s a 5/6 flyer on top of that, so very solid.

Time Reversal – This was the last of the mythic rares spoiled, and it’s not good as a mythic, even less so than it was in M11. It reads: “Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.” It’s got use in Commander, but it’s not really that great a card in general.

Turn to Frog – One of the best new cards in Magic 2012. It’s an amazing combat trick. It also has epic flavor text: “Ribbit!”

Unsummon – Great card to deal with creatures with auras on them. Otherwise, it’s not really all that great.

Visions of Beyond – A card that goes from a simple can-trip cycler into an Ancestral Recall if a graveyard has twenty or more cards in it? Not too great in Limited, but fantastic in the right deck.

Blue is absolutely fantastic in Limited. From what it’s lost, it’s gained a lot, including the Sphinx and some great mill cards. It also gained the great combat trick Turn to Frog, something that Blue hasn’t really had in a while.

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