Tag Archive: green mtg


This card was spoiled yesterday:

 

A very far-away picture of a card from our new set, Return to Ravnica! Here’s the card itself:

Deadbridge Goliath 

2gg
Creature – Insect Rare
Scavenge 4{G}{G} (4{G}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is this card’s power. Scavenge only as a Sorcery.)
5/5

Credits goes to mtgsalvation for posting this on their site. You can find their spoiler page for Return to Ravnica here.

Now, Deadbrdige Goliath is a 5/5 for 2GG; a pretty solid card in my opinion. With Rampant Growth he’s an easy turn 3 drop. On top of his 5/5 for 2GG, he introduces the new mechanic for the Golgari, Scavenge. Unlike Selesnya’s Populate (which appears to be confirmed) Scavenger exiles the creature from the graveyard to make the ones you control bigger; in that they give +1/+1 counters equal to his power. In this case, it’s 4GG to put 5 +1/+1 counters on a creature you control.

Sadly, it does have to be all to one creature, but this could be interesting if Birds is reprinted in Return to Ravnica, as our mana-bird didn’t get printed in the core set like usual. I like Deadbridge Goliath, and it appears to be the first FNM promo for the set. I like the card, and I hope the rest of the set will be even better.

 

Ayumi, the Last Visitor is one of two creatures with legendary landwalk, with the second being Livonya Silone. This ability makes her quite versatile, legendary lands being fairly common in EDH, such as:

  • Urborg
  • Urborg, Tomb of Yawgmoth
  • Academy Ruins
  • Gaea’s Cradle
  • Minamo, School at Water’s Edge
  • Oboro, Palace in the Clouds
  • Serra’s Sanctum
  • Volrath’s Stronghold

Ayumi is a rather commonly seen card in some lists due to her large power ratio for her mana cost; only 3GG for a 7/3. The only real downside to her is being killed by Lightning Bolt and Lightning Helix. However, a deck based on her isn’t a terrible idea, as three direct hits from Ayumi will knock out a player; 21 general damage killing a player. It’s more of a utility card in most lists, as she won’t do much against a list that doesn’t have legendary lands.

Generally Speakin – Asmira, Holy Avenger

 

Asmira, Holy Avenger is a Legendary Human Cleric from Mirage, and not a bad card at that. For whatever reason, this human cleric has flying, and is a 2/3 flyer for 2GW; not a bad deal in my opinion. However, it gets better; at the end of each of your turns, Asmira gets a +1/+1 counter for each creature you lost this turn.

Personally, I believe that she goes best with tokens and Skullclamp, as tokens are treated as having gone to the graveyard. I don’t know if I’d build my deck around her, but she’s a fairly decent card in Ghave or other Green/White token decks.

Due to the Innistrad block, Asmira also gains a lot of support in the form of Human tribal mechanics.

Cards to play in an Asmira, Holy Avenger deck:

  • Gather the Townsfolk
  • Fungal Sprouting
  • Doubling Season
  • Parallel Lives
  • Increasing Devotion
  • Gavony Township
  • Skullclamp

Cards to play Asmira with:

  • Ghave, Guru of Spores
  • All of the Above

While this is technically a spoiler for the Izzet vs Golgari Duel Decks, it is assumed he will also be printed in Return to Ravnica.

Jarad, Golgari Lich Lord is a 2/2 Legendary Zombie Elf for BBGG; which doesn’t seem all that impressive. Though, his first of three abilities makes up for his low power for a 4 drop; he gets +1/+1 for each creature card in your graveyard. With the older Golgari mechanic, Dredge, he quickly becomes a monster. However, we still don’t know what the new mechanic for Golgari is going to be in Return to Ravnica.

His second ability is an activated ability for 1BG and sacrificing a creature; each opponent loses life equal to the sacrificed creature’s power. Essentially, it’s a fling to all of your opponents. If you’re playing him in Black/Green/Blue EDH, you could deal infinite damage with Grim-Grin + Gravecrawler + Rooftop Storm.

His last ability is a nice touch; you can sacrifice a swamp and a forest to return him from the graveyard to your hand. I personally don’t like sacrificing my land, but green can usually spare it with the amount of ramp.

I doubt he’ll see Standard Play when he comes out, personally; however, I expect him to see quite a bit of play in EDH/Commander, due to being a legendary creature and being a Ravnica one at that. I like him myself.

The other card I’m going to mention is Niv-Mizzet’s reprint, that I’m a little disappointed about.

As Niv-Mizzet, the Firemind is the same is ever, it’s missing one thing.

“(Z->)90° – (E-N²W)90°t=1″

This version doesn’t have any flavor text, which I’m a little disappointed in. While the Champs one not having flavor text makes sense, it doesn’t even have the alternate flavor text shown in From the Vault: Dragons.

I’ll get to Niv-Mizzet in my Generally Speaking series when I get to him.

Arashi, the Sky Asunder is from the Kamigawa block, so it’s bound to end up here. As a 5/5 for 3GG isn’t terrible, the ability is pretty strong; XG and a tap kills a creature with flying assuming you pay enough mana.

The reason that I wouldn’t recommend him as a general was the fact that it has Channel; it discards and costs mana to blow up all kinds of fliers. It’s good with killing 1/1 Spirit tokens for 1GG, but you can’t exactly use channel with a General that goes back to the Command Zone all the time. While his channel ability may be useless, he isn’t a terrible choice for a commander, though I don’t recommend him.

Cards to play with Arashi as your commander:

  • Pistus Strike
  • Skyshroud Archer

Cards to play Arashi alongside:

  • Elspeth, Knight Errant
  • Ajani, Caller of Pride
  • Bant Battlemage
  • Daring Leap

Animar, Soul of Elements is another one of the alternate commanders from the Commander decks, coming in the Mirror Mastery deck. While Riku of Two Reflections is the general the deck recommends, I find that Animar is superior with the cards that they give you in that deck.

For URG, you get a 1/1 Elemental with protection from White and Black, which is not really impressive. However, its ability gives it a +1/+1 counter every time you cast a creature spell and your creatures cost one less per +1/+1 counter on Animar. As he’s an easy turn 3 general, those counters will likely add up and make your creatures very easy to cast.

Despite being a very good general, he only seems to be about $3 USD, which is surprising due to the fact that there are only 4 generals in his colors, and only 5 cards that are RUG.

Cards to play with Animar as your Commander:

  • Maelstrom Wanderer
  • Intet, the Dreamer
  • Guided Passage
  • Wurmcoil Engine
  • Artisan of Kozilek
  • Any Eldrazi
  • Inferno Titan
  • Primeval Titan
  • Terastadon

(Elspeth for the Win says: “Maelstrom Wanderer has been reviewed on this site already, and is a particularly great card for Animar because he could potentially only cost you RUG and still net you two cascades casts at his original converted mana cost of eight.

Guided Passage is a fantastic little rare from Apocalypse. The only downside to it is that your opponent gets to see your library. However, it’s always going to be at least a +2 for you no matter what your opponent chooses, and for just RUG, it’s very, very good for EDH. It’s actually considered a fairly jank rare, so you can get a copy for very, very cheap.

Intet the Dreamer and Riku of Two Reflections are great generals/commanders in their own right, and their abilities become much more powerful when they end up only costing their RUG cost. Both are available in the Mirror Mastery Commander deck.)

 

Angus Mackenzie is an interesting card. Belonging in Bant colors, Mackenzie here is a 2/2 for WUG, making him an easy turn 3 drop. However, his ability is fairly effective; for his colors and a tap, he prevents all combat damage in a turn. While he may not win a game by himself, his colors support that ability quite well. Between Mackenzie, Phelddagrif, and Rafiq, Mackenzie is a pretty solid option. You can find other generals in his colors here. He’s obviously seeing play, because on tcgplayer he’s going for between 25 and 30 bucks, and he’s going for around 20 on ebay.

Due to the fact he can stall quite a bit, it gives you the chance to set up while other players are going after each other in multiplayer, which allows you to play less aggressively and set up more.

Cards to play with Mackenize:

  • Bant Charm
  • Giltspire Avenger
  • Jenara, Asura of War
  • Stoic Angel
  • Treva’s Charm
  • Frost Titan
  • Primeval Titan
  • Rafiq of the Many

On a side note, his utility makes him playable in any deck in those colors, making him a good utility creature in Rafiq, or good in general in a 5 color deck like Cromat or Child of Alara.

Also, due to the fact the original picture is kinda difficult to read, I’m posting his full oracle text here.

GreenWhiteBlueTap: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Flavor Text:
“Battles no longer served a purpose in Karakas.” —Angus Mackenzie, Diary
On a side note, he’s also a Human Cleric, which opens up some new options due to all of the human-tribal stuff in the Innistrad block.

Ah, a Birthing Pod deck ready to play right out of the box! So how good is it? Let’s take a look at the list:

1 Acidic Slime
1 Bloodgift Demon
1 Brutalizer Exarch
1 Hex Parasite
1 Morkrut Banshee
1 Myr Battlesphere
1 Perilous Myr
1 Phyrexian Rager
3 Skinrender
1 Solemn Simulacrum
1 Stingerfling Spider
4 Strangleroot Geist
1 Viridian Corrupter
4 Viridian Emissary
1 Wakedancer
4 Young Wolf

2 Birthing Pod
2 Diabolic Tutor
3 Doom Blade
1 Mortarpod

2 Evolving Wilds
14 Forest
1 Grim Backwoods
8 Swamp

Understandably, this is a very creature heavy deck. If you look at the main board, it’s a pretty solid line-up as you move up the mana curve. While Birds of Paradise would typically be the card of choice for a 1-drop in this deck, Young Wolf is a nice little card, as it has Undying and can immediately replace itself as you go into a Viridian Emissary or Strangleroot Geist. Hex Parasite is a nice little tech card that allows you to remove +1/+1 from your Undying creatures so that they can return yet again, although I haven’t seen how good this strategy is in competitive practice. Rounding out the two-drops you have Perilous Myr, which is a nice little card that can be popped for two damage.

The three drops are where the tech really begins to shine if you play the deck right. Wakedancer has a good morbid ability that nets you two 2/2 creatures for the price of one. Phyrexian Rager draws you a card at the cost of 1 life. Viridian Corrupter destroys an artifact when it hist the board and is a 2/2 creature with infect. Of all of the three, the Corrupter is a bit risky, since it can end up destroying your own Birthing Pod, so it’s only worth playing when you don’t have your Pod on the board or when there is an obvious target for it. It’s also a sort of random Infect card in a non-Infect deck.

Solemn Simulacrum is a great inclusion in this deck and belongs in any deck with Birthing Pod. Three copies of Skinrender round out the four drops, making for a nice cheap removal tool. The five-drops are a bit underwhelming, but still useful. Morkrut Banshee has a very good Morbid ability that causes -4/-4 to a target creature (but it’s not optional). Acidic Slime is a card that just belongs in any Pod deck, and can destroy a wide variety of things (at worst, it can hit a land) that allows gives you a 2/2 creature with Deathtouch. Stingerfling Spider is nothing special, except that it has reach, and an optional ability to destroy a flyer, something this deck has an obvious weakness against. Bloodgift Demon is the best of the five-drops. He’s a 5/4 flyer that at each of your upkeeps must deal 1 damage to target player, but that player also draws a card. My main issue with Bloodgift Demon is that as you’re already using life as a resource with Birthing Pod, since you’re going to be using the optional Phyrexian mana cost of 2 life more often than not to keep ahead of the mana curve. so he’s a risky play.

To top off the deck, you have Brutalizer Exarch and Myr Battlesphere. Brutalizer Exarch is interesting in that it has three fairly useful abilities. It’s not one of the better six drops that you could use, but considering that it’s a stepping stone to Battlesphere, it’s necessary that there be a six-drop in the deck. Myr Battlesphere is a pretty nice card. It’s never been a money card, but a 4/7 that gives you 4 1/1 Myr tokens when it enters the battlefield is already pretty good. Also, whenever it attacks, you may tap X untapped Myr you control. For each of those, Battlesphere gains +X/+0 until end of turn, plus it deals X damage to defending player. It’s not bad, and considering how aggressive this deck is on removal, that Battlesphere could get in unchecked for up to 8 damage.

For a starter Birthing Pod deck,  it’s not bad. If you get your Birthing Pod early, the game could end very well for you. You have 3 Doom Blade to deal with threats, on top of all of the removal already in your creature base. Two copies of Diabolic Tutor will help you search out your Pod, but at 4 mana, you’re already well behind in the game if you have to use it on turn four to get one. You may have the removal necessary to stay in good shape until that point, but it’s not a good sign. Mortarpod is a nice little card to work with your Strangleroot Geist and Young Wolf for quick removal or pinging.

The mana base is rather standard besides the one rare land in the deck, Grim Backwoods. I’m no fan of Grim Backwoods, but I understand its inclusion in the deck, since it can draw you a card later in the game at the expense of one of your weaker creatures. But for 4 mana and a tap, plus a sacrifice? That’s not worth a card draw. You’re better off with a third Evolving Wilds. It’s one of the weakest rares in Dark Ascension, and it’s only real redeeming quality is the quote from Liliana: “I love what they’ve done with the place!” Otherwise, the mana base is fine.

The side board is as follows:

SIDEBOARD

1 Acid Web Spider
3 Autumn’s Veil
1 Beast Within
1 Despise
1 Dismember
4 Distress
1 Entomber Exarch
1 Gravedigger
1 Myr Sire
1 Wakedancer

The Acid Web Spider is basically just Stingerfling, except it destroys Equipment. Autumn’s Veil is an interesting tech choice against blue/black control decks – this deck type’s main nemesis, shutting down many counter, removal and bounce spells for a turn. Beast Within is removal for the bigger threats you may not be able to handle. Despise is a nice way to get a major threat out of your opponent’s hand. Dismember is nice quick removal. Distress is an interesting inclusion in that it adds a great deal of hand control to your deck. In theory, it could be a good idea in that you’ll be able to limit your opponent’s options and be able to know what you may have to play around. Entomber Exarch helps you with that hand control strategy that can also get you one of your creatures back from the grave. Gravedigger does half of what Exarch does (gets one of your creatures back) for the same converted mana cost. Myr Sire gives you another two-drop that relpaces itself with a 1/1 Myr token when it dies (I’m not sure why you would side it in). You also have a second copy of Wakedancer, presumably to replace Viridian Corrupter if it’s not proving useful.

Overall, I think that this deck isn’t quite as consistent as the other Dark Ascension Event Deck, Gleeful Flames. It’s a tool box sort of deck that really needs a visit to the hardware store. There are just far better cards that should be in this deck. Sheoldred, Whispering One is actually one of Wizard’s suggested additions to the deck, and that’s a definite one. You can make this deck pretty good for pretty cheap but as far as out of the box play-ability, this deck is definitely the weaker of the two. Also, in October 2012, this deck will be completely unplayable in Standard. It may be worth the $20 (or even around $15 if you can find it on sale) just for the Birthing Pods, Solemn Simulacrum and other useful commons & uncommons. It’s also pretty well structured; it just needs better tools across the mana curve.

 

Karador, Ghost Chieftan, is one of the alternate generals for Counter-Punch, the deck that featured Ghave, Guru of Spores. at 5BGW, he is quite a heavy-costed creature for a 3/4. However, he costs 1 less mana for each creature in your graveyard.

Personally, if you’re playing a Ghave-centered deck, I wouldn’t bother with Karador. He lets you recast creatures, but I don’t find him to be worth it. However, he’s amazing in a deck built for him. Black and White give you a fair number of board-wipes, including Day of Judgment, Wrath of God, Damnation, Life’s Finale, etc. Karador’s green component also allows you to use Dredge cards including Golgari Grave-Troll, and mana-ramp such as Cultivate, Kodama’s Reach and Rampant Growth.

Cards recommended to make Karador even better:

  • Golgari Grave-Troll
  • Any board wipe
  • Dread Return
  • Anything that self mills

Thragtusk - Magic 2013 Rare

So Thragtusk is a pretty nice card, I hear. Well, just by reading it, it’s obviously pretty good. Anything that can replace it self when it dies is definitely a plus. But, no, that’s not we like this card. For a five-drop (with only a single Green requirement in its cost), you get a 5/3 beast that gives you 5 life when it hits the board. Plus, whenever it leaves the field, you get a 3/3 beast token. Pretty darn good. But wait, it says, when it leaves the field, and not when it dies. This means, obviously, you can blink it, get a 3/3 beast and gain another five life. Blink, repeat. You get the idea.

Yes, this card is pretty silly, and no doubt, it’s the chase rare in the entire set. Thundermaw Hellkite and Sublime Archangel are great cards, and also well worth pulling. But Thragtusk is a very silly card that can operate out of Green very, very easily. There are so many ways to abuse this card. At the very worst, you get two creatures out of it, and 5 life. Simply bouncing it does absolutely nothing for your opponent and destroying it still nets you a 3/3 beast. Obviously, it’s an amazing card for a Bant Pod deck (which isn’t going to stay in Standard all that much longer). But there’s still plenty of ways to use this card to its full potential (Restoration Angel, cough, cough) in any format.

This is easily one of the best Magic cards to ever be printed in a Core Set, and its being in the same format as Restoration Angel is just incredible. You’re going to see a lot of this guy for the next year or so, and likely even beyond as it moves into other formats. It’s pretty justifiable to see this card’s price tag staying between $10-$15 so you’re going to want to shore up some trade bait for these guys if you’re interested.

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