Tag Archive: magic 2012 spoilers


Magic the Gathering Sun Titan

With the Magic 2011 Core Set, a new powerful cycle of Giant creatures were released, each with powerful abilities that activate whenever they enter the battlefield as well as whenever they declare an attack. Sun Titan was the first of the Titans officially released, as a Pre-Release foil promo. While he may not be the most popular of the Titans, his usefulness becomes far more clear with the release of Magic 2012. Sun Titan’s ability whenever he enters the battlefield or attacks, you may return any permanent with converted mana cost 3 or less from your graveyard to the battlefield. There are many useful cards which can be returned to the field with his ability, including staple removal cards like Journey to Nowhere, Leonin Relic-Warder, and the re-released Oblivion Ring. Now, in addition, with Phantasmal Image being included in the set to be able to copy creatures (and their abilities!) for only one colorless and one blue mana, Sun Titan has solidified a place in U/W (Blue-White) control decks for sometime.

Watch your Jace Beleren (yes, he has only a converted mana cost of 3) return the battlefield to be able to draw you more cards, something that was not practical before the Standard banning of Jace the Mind Sculptor. Perhaps a sort Green/White control deck will become more prominent, being able to reuse Acidic Slime to destroy your opponent’s lands and recycling your Birds of Paradise, Tumble Magnets, and so on. Perhaps he is best at one or two copies in a deck because of his 6 mana cost, but there’s no doubt that Sun Titan now has even more potential than ever before.

Magic the Gathering Primordial Hydra

Besides the planeswalkers, this is one mythic rare that I can’t wait to get my hands on! Commander players obviously are very much excited, especially with the powerful Ghave, Guru of Spores deck that was released recently, Counterpunch. With the amount of ramp that green has, this card can come into play with plenty of counters on it, and that number doubles with each subsequent upkeep. When combined in Legacy or other Eternal formats with cards like Doubling Season and cards that manipulate counters, this card could become extremely broken. It also gains trample once it has 10 or more +1/+1 counters. This card is yet another incentive to play green. It’s now quite understandable why Deathmark is once again in the 2012 Core Set, because you’ll have to side it against this guy and his good friend, Primeval Titan.

Furyborn Hellkite-Magic 2012

A 12/12 FLYER for 7 MANA!?

I’ve reviewed this card before in a previous set of spoilers I reviewed awhile back. This card is still as ridiculous now, as it was then, if not more so with Red Deck Wins obviously going to continue to be very, very good with Chandra the Firebrand and her Phoenix. Yes, seven mana is a bit high, but 7 mana for a 6/6 flier in itself isn’t that bad, and if Chandra just pokes your opponent for one damage, you have a 12/12 flyer absolutely ready to pounce. It’s obviously not a premier mythic rare, but if your opponent can’t use a removal spell on it, the game’s probably over. Give it haste, and if they don’t have a blocker with flying or reach, certainly by that stage of the game, it’s time for the “scoop” phase. It is certainly a card that casual and Commander players will greatly enjoy, but for constructed play, I see it maybe run as a singleton in mono-red.

Magic the Gathering Bloodlord of Vaasgoth

Already announced as the Pre-Release foil promo for the Magic 2012 Core Set, Bloodlord of Vaasgoth is going to be absolutely ridiculous as long as Zendikar and Worldwake remain in Standard. The idea of just doing 1 damage to your opponent (see Tormented Soul) and having a 5/5 Gatekeeper of Malakir, a 5/6 Vampire Nighthawk, and even a 5/4 Child of Night is absolutely absurd. That’s exactly what Bloodlord does. It’s also a 3/3 flyer with Bloodthirst 3 of its own, so it’s easily a 6/6 flyer for 5 mana. This card is absolutely ridiculous for Vampires, and will keep them playable after all of the favorites go out of Standard. It’s easily one of the best Pre-Release foils ever printed, as well. I’m looking forward to hopefully acquiring a playset of these, even though I’m not really a huge Vampire deck fan, just because they’ll be great to have as trade bait.

Magic the Gathering Angelic Destiny (Magic 2012)

Angelic Destiny is one of those cases where Wizards has created a card that just “feels” mythic, even though it’s probably not one of those mythic rares you’re looking to open in your box. However, while it may not continue to be upwards of $7 as it is currently during pre-orders, it’s far from being a bad mythic rare. It’s not even bad to open for a sealed deck or draft if you’re looking towards white. Any thing that can give your creature both flying and first strike and +4/+4 is absolutely ridiculous. And this card only costs 4 to play! Granted it has a double white cost, but WOW!

Aura’s have sort of gone out of style in recent years, but this is pretty much as good as they get, besides the ones that give you +1/+1 for each creature or land you control. That this card makes the enchanted creature an Angel in addition to its other types is actually sort of interesting, in that it adds great flavor to the card and certainly doesn’t hurt anything. It makes casual players with angel decks quite happy. It’s a very good card that’s certainly worth its mana cost, and best of all, when the enchanted creature dies, you get this back to your hand.

I can see this actually being good. I don’t know how popular it will be in Standard, but it can win you games in sealed and draft. It’s very difficult to stop a flyer that has first strike in a format where removal is limited, especially one that’s being buffed in both power and toughness by FOUR. I like this card, and no doubt it’s going to be played in EDH/Commander. If it’s the “worst” mythic rare in the set, then I’m pretty happy.

Magic the Gathering Garruk Primal Hunter

The new Garruk is certainly quite interesting. He has a fantastic +1 ability. Put a 3/3 green Beast creature token onto the battlefield. Nothing wrong with that.

His -3 is rather baffling to me, though. Draw cards equal to the greatest power among creatures you control. This just doesn’t seem like a great ability to me. Yes, it makes for much needed draw power for green, but why would you use it with all of the green tutor cards that exist? Nevertheless, I’m sure there will be game states where a couple of extra draws could win you the game, considering that he would be in a creature-heavy deck, and drawing one more Garruk’s Companion could be the extra punch you need later in the game. You could also get that that Giant Growth or other pump spell could come with that extra draw.

His -6 ability is extremely fun. Put a 6/6 green Wurm creature token onto the battlefield for EACH LAND you control. That is absolutely ridiculous. That is almost guaranteed to win you the game. Barring a boardwipe, and considering you’ll have at least 5 or 6 lands at the time of Garruk using this ability, you’re talking about a nearly insurmountable situation for your opponents. Certainly while all of the ramp cards are still in Standard, this Garruk could be extremely dangerous because of this ultimate ability. His mana cost does have triple green, but considering pretty much all powerful green cards have that triple green mana cost, this is properly costed. He’s quite a boss.

I must say that I’m very satisfied with the three new planes-walkers. They are all built to have decks built around them, with Chandra the Firebrand actually being able to splash. They put a lot of work into these revamped planeswalkers and players both new and old can appreciation what the new Garruk, Jace, and Chandra bring to the table (literally.)

Magic 2012 Jace Memory Adept

The Lord of the Mill

There is very little that I can say that has not already been said about this card. Just look at the spoilers for Magic 2012, and it is very obvious that Wizards is reviving the once extremely popular Mill archetype. This new Jace is easily Lord of the Mill. The implications of this card on the metagame of nearly all Constructed formats is ridiculous. When combined with his two support cards from Magic 2012, Jace’s Archivist and Jace’s Erasure (a COMMON no less), he becomes very, very scary.

Some people don’t like his artwork. I’m not really a huge fan, honestly. I am, however, a fan of his abilities. He does cost 3 colorless and 2 blue to play, yes, making him as expensive as Elspeth Tirel, but he’s worth the price. His +1 ability is ok. You can draw a card and then have your opponent put the top card of his or her library into the graveyard. With Jace’s Erasure, which is an enchantment that allows you every time you draw a card to make them mill the top card of their library, this +1, becomes even more deadly. It’s his 0 ability that is absolutely absurd. You just tell your opponent, put the top ten cards of your deck into your graveyard. That’s it. People argue this doesn’t really do anything, but hey, it’s a clock, and putting your opponent on a clock in the game of Magic has always been a sound strategy. His ultimate ability becomes even more ridiculous. It is -7, so you’ll be having to utilize good ole Tezzeret’s Gambit for its proliferation (and draw 2 effect, as well, obviously) to get this off most of the time. But you have any number of players, including yourself, draw twenty cards. Again, there is the argument that this gives your opponent more choices. But if you combine this with Archivist, whose tap ability makes both players discard their hands and draw a number of cards equal to the player who discarded the most cards, you likely have won the game. If you also have Jace’s Erasure on the field, then you have pretty much guaranteed your opponent will deck out. Jace, Memory Adept is the ultimate combo planeswalker, with cards specifically built just to combo with him.

The reason so many people are upset is that Jace Beleren was such a great draw engine, and Jace the Mind Sculptor was, well, Jace the Mind Sculptor. Both were playable in any deck that utilized blue mana, which in the game of Magic the Gathering, is a high percentage of competitive decks. In Legacy, both of those incarnations of Jace will live on. But now with the third Jace released, you have a card that is absolutely tied to the Mill archetype. There is really no other deck that Memory Adept can work in. But people really should not complain now. Complain later when Jace, Memory Adept’s deck is wrecking the format. You can count me in on this bandwagon. It’s only just starting.

So the new Chandra has been revealed. What do I think of her? I think she’s hot, first of all, no puns intended. The artwork on this card is absolutely marvelous. Props to D. Alexander Gregory for an epic card design. As for her abilities, she starts with only 3 loyalty counters, which seems a bit low to me, but her abilities are fairly good. Her +1 ability is strictly better than that of Chandra Nalaar: deal 1 damage to target player or creature, where as Nalaar can only deal 1 to target player. Decent enough. Her second ability, her -2, is essentially a Twincast, where you can copy your next instant or sorcery. The good thing about it is that said spell does not need to be red. Her ultimate ability is pretty good, although nowhere as good as the previous Chandra incarnations. Nalaar had the -8 do 10 damage to target player and each creature that player controls. Chandra Ablaze had a -7 that allowed you to cast any red sorcery or instant spells without paying their mana costs. The Firebrand has a -6 ability that allows you to deal 6 damage to each of up to six target creatures and/or players. Now in some ways this is better than the other two. It may not be the ultimate finisher that Nalaar’s or Ablaze’s can be, but it’s certainly very good (and very usable in Commander).

Some might say, 3 loyalty counters for a Chandra card seems awfully low. After all Nalaar hit the board with 6 and Ablaze with 5. The major difference with Chandra the Firebrand is in her mana cost. Both Nalaar and Ablaze took a decent mana investment, with 3 and 2 red, and 4 and 2 red, respectively. Firebrand only needs 3 colorless and one red. That one red means she’s far more splashable. She’s more of a utility card than your big finisher, but she’s pretty solid. Ablaze really was only good in the endgame, where you’d discard a bunch of your red cards and finish your opponent off completely with her ultimate. Nalaar kept poking away for a damage here and there for a couple of turns and then boardwiped and most likely killed your opponent. At first glance, Chandra the Firebrand looks a little underwhelming for a Chandra incarnation, but I think she’s going to see a fair amount of play, as you probably have seen, the other Chandra’s have not.

Magic the Gathering Praetor's Grasp New Phyrexia Rare

Praetor’s Grasp is another of those niche rares in New Phyrexia. It’s pretty much a mono-black sideboard card. It allows you for three mana to steal one of your opponent’s cards and keep them from playing it, and possibly even play it yourself. The trouble is how many cards is it really worth to do that? I suppose in Vintage you could use it to steal someone’s Lotus or Mox or something ridiculous that is limited to one, but by turn three, it’s most likely possible you’re not going to have such a target. It can have some utility in Commander, especially in stealing someone’s key combo card from their deck. The key is that it can be any card, creature, instant, sorcery, or even land, so there are a lot of options with this card, but it’s just hard to see main boarding in any good Constructed deck. So it is an OK card. It’s just not really a great rare. I could have seen this as an uncommon, but I think Wizards got it right making it a rare, since it can be a card, if played correctly, that can both hurt your opponent and help you get that card working for you.

More Magic 2012 Spoiler Card Reviews

Nothing incredibly new and exciting has been spoiled, besides Wizards telling us the Titans will be reprinted in Magic 2012. It remains to be seen if the entire cycle will be included. We know for certain that Grave Titan, Frost Titan, and Inferno Titan will all be promos for Duels of the Planeswalkers 2012, depending on what platform for which you buy the game. It does seem a little unfair, as a lot of people will buy all 3 copies of the same game just for the cards, but hey, it’s great marketing, isn’t it?

For new cards, we have some bloodthirst cards. Bloodthirst is an older ability that Wizards is apparently bringing back. Basically,  if an opponent was dealt damage the turn a creature with Bloodthirst enters the battlefield, it gains a +1/+1 counter depending on its level of Bloodthirst. For example, Gorehorn Minotaurs has Bloodthirst 2. A 3/3 for 2RR that becomes a 5/5 when an opponent is dealt damage for any reason isn’t too shabby for a common.

The other Bloodthirst cards so far are all in black. We have Bloodrage Vampire, a 3/1 for 2B with Bloodthirst 1. It’s a common, making it OK, but nothing special. We have Duskhunter Bat, for 1B it’s a 1/1 flying with Bloodthirst 1. For an uncommon we have Vampire Outcasts, which is 2BB for a 2/2 with Bloodthirst 2 and lifelink. A 4/4 with lifelink is definitely not bad. Probably the best part about these Bloodthirst cards is all of the proliferating abilities available now, so Outcasts could become a pretty nice card. None of these cards are really bad.

I also managed to omit Gideon’s Lawbringer in my last review. It’s a 1/1 for W that has an activated ability of W and tap: Tap target creature. For a common, it’s okay. It’s better than a lot of vanilla monsters we’ve seen shoved into packs in the past. It’s sort of a Blinding Souleater, except without the Phyrexian mana cost and only a 1 toughness.

The last card is somewhat interesting. It’s a common and it’s called Tormented Soul. For just a single black mana you get a 1/1 that can’t block but is also unblockable. So it’s a sort of cheaper black version of Blighted Agent, but it doesn’t have infect and can’t block. Unblockable creatures are always nice, and it’s only a common, so it could be quite a pest in Limited and perhaps somewhat useful in mono-black Constructed deck. It could potentially be a nice target for some equipments, also, perhaps Lashwrithe in mono-black or it could ride a Batterskull?

Looking forward to reviewing more cards as they are confirmed!

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