Tag Archive: magic the gathering


Elspeth For the Win – Not Dead

After a lengthy break from playing Magic the Gathering, I have decided that I am going to continue taking a break, but also review some of the new cards hitting the market. While there are a great deal of format-breaking cards in this set, I seriously have absolutely no love for the Standard format anymore. Since I’m unwilling to fork out the cash for the cards necessary to compete in Modern and Legacy and have a EDH league that I can never attend because I have a job and can never make it in time, I just don’t really have any motivation to play the game anymore.

However, I do still love the game of Magic the Gathering, even if it doesn’t seem to love me back (damn you, mana screw and mana flood!) and I want to continue to keep up with the new cards, even if I could care less about the format. So, very, very soon, as in right after I finish this post, I will look at the few cards I actually care about from this set in regards to Eternal value.

Take care everyone,

ELSPETH FTW

Faithless Looting Comic Book Promo

First released in the second issue of IDG’s Magic the Gathering comic, Faithless Looting has now been revealed as the exclusive preview card for Dark Ascension. It’s a very interesting red version of Careful Study, which is the same thing for a single blue mana, except this has flashback. So it’s a pretty darn good card, with plenty of good combos. This Examiner article pretty much covers its strong points. It’s definitely a card to look forward to.

cabal-therapy

I honestly doubt this comes as much of a surprise to many Legacy players, but they reprinted Cabal Therapy! This is obviously yet another big reason to buy the Graveborn foil deck! Granted there was a foil version in Judgment, but now you can have one for only about $4-5 USD!

But it doesn’t stop there. We have a new foil Dread Return, which yes we already had in Time Spiral, but a more easily acquirable version doesn’t hurt! Terastadon is certainly interesting. But it’s the other new reprints that are especially fascinating.

Exhume is a common sorcery that hasn’t been seen since the days of Urza’s Saga. It’s pretty good, obviously. For one and a black you can put a big bad creature onto the board while your opponent probably won’t yet have anything of much consequence to oppose it. It’s really nice to know we’ll be getting a foil version of this!

Blazing Archon is very interesting in terms of the Reanimator deck. You might ask why a 9 cost 5/6 flyer is so good, but hey, creatures can’t attack you! In a Reanimator deck, this is obviously very, very usable. Is it one of the best options? No, but you could find plenty of uses in EDH for it! Its inclusion definitely makes sense and certainly shouldn’t be overlooked.

Sphinx of the Steel Wind is a very fun mythic rare from Alara Reborn. It’s playable in EDH, certainly, but seriously, a 6/6 with flying, first strike, vigilance, lifelink, and protection from red & green is just absurd. Especially when you consider with a re-animator deck you could have this thing out on Turn 2. Of all the creatures in the deck, this is easily going to be the most sought after card. Really cool looking, too!

All-in-all, with these new reprinted being revealed, along with a few other common and uncommon reprints that aren’t really worth mentioning at the moment, the Graveborn deck is now easily worth your $35 USD. It wouldn’t hurt to order perhaps 2 or 3 copies now!

Essence of the Wild is a very fun mythic rare. Never mind that it’s $2 USD on Star City Games as of this writing; it’s a card with plenty of potential. Considering that this card automatically makes every creature that hits the board under your control a 6/6 avatar, there are plenty of ways you can abuse it.

One option is to use it as a 6-drop in Pod. This way, your Solemn Simulacrum, even though it won’t search a land, will be a 6/6, and when it dies, it will still net you a card draw as it becomes a Solemn Simulacrum again when it hits the graveyard.

The better option is to use it in token based decks, like with Hero of Bladehold and any other cards that create lots of tokens. It’s especially fun with Garruk Primal Hunter and Garruk Relentless, whose tokens now are 6/6. Needless to say, having 6/6 beaters is pretty fun.

The main issue is this card’s 6-drop cost, with a triple Green, which in Standard is a little awkward. Surely there are decks in the format that can make good use of this card. It’s especially fun in EDH with all of the token creation available in that format. So Essence of the Wild may not be the mythic you want to pull out of your pack, but it’s still a good card to try and build a fun, possibly competitive deck around.

Today we have a fun little mythic rare from Innistrad, Geist of Saint Traft. I really like this guy! For only 1UW you get a 2/2 hexproof spirit that whenever it attacks it puts a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. You do exile that token at end of combat, but still, that’s pretty good! It’s even better with Parallel Lives, allowing you to get two tokens at once!

Granted, Geist himself isn’t a flyer or unblockable or anything like that, but he is hexproof, so no cheap removal can take him. He must then be pretty much automatically blocked by someone if your opponent doesn’t want 4/4 flying tokens besieging them every turn. A very good card that’s actually worthy of a mythic status, and just one of the most well designed cards in the set!

I wouldn’t call this a game-breaking card, but it’s a lot of fun! How do you think it will find its way into decks? I can just imagine all of the crazy things this card could do!

Brimstone Volley and Other Innistrad Spoilers

Today we look at a few more revealed cards. Any of them worthy of chasing? Let’s see.

Brimstone Volley is nothing special. It’s an instant for 2R that deals 3 damage to target creature or player. It also has a Morbid ability of dealing 5 damage to said creature or player instead if a creature died that turn. It’s a little underpowered when compared to even Shock, but it’s not a terrible common, and certainly playable in Limited. Being able to deal potentially 5 damage for only a single Red in a card with a converted mana cost of 3 just isn’t too bad in many Limited card pools, so it’s one to keep an eye on. It’s junk as far as Constructed is concerned, though, of course.

Cellar Door is interestingly named, and it’s a card full of flavor. You can play it for only 2 mana, and its tap ability for 3 mana mills the BOTTOM card of their deck. If it’s a creature card, you get a 2/2 Zombie creature token on your side of the field. It’s not too bad of a card, honestly. Decent for an uncommon, and good Zombie support. It’s especially good if you have Cemetery Reaper on the field and you can immediately get yet another Zombie token. Zombie tokens are always welcome. It should see some play, especially in Limited and Commander. It’s a very flavorful card that actually is decent.

Rakish Heir is a VERY good uncommon. Unlike the red vampire rare that I was rather unimpressed with before, this is actually really, really good. It actually makes that other card very playable. For just 2R you get a 2/2 vampire that has a great ability: Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. This is very, very good, folks. I like it! First Innistrad card I’ve seen in a bit that I actually consider getting a playset of!

Bump in the Night is actually a decent little common. For a single black mana, you get a sorcery that causes target opponent to lose 3 life. It also has a rather hefty flashback cost of 5R. Probably not much of a Constructed card, but if it hits the graveyard in Limited, it could win you the game if your opponent is low enough on life. It’s a good common. It’s also another very flavorful card that deserves attention just for its concept.

Our last one doesn’t have a good picture yet:

Grizzled Outcasts // Krallenhorde savages 4g

Creature – Human Werewolf // Creature – Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. 4/4

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde savages. 7/7

Grizzled Outcasts is nothing incredibly out of the ordinary, but it’s another decent Transforming common.

Pretty good commons and uncommons spoiled here today. Looking forward to seeing more flavorful cards that are playable.

Time for another Innistrad spoiler!

Walking Corpse is a vanilla 2/2 Zombie for 1B. It’s nothing too shabby for a common, especially as it’s easily a 3/3 with Cemetery Reaper on board. Pretty decent play in Limited, too.

That’s all we got for now.

Innistrad Spoilers and Recap

Since I haven’t written the spoilers the last couple of days, I decided I’m going to go over both the most recent spoilers and the ones that Elspethftw wrote recently; so here we go! Cackling Counterpart is the most promising of them, which for 1UU puts a token onto the battlefield that’s a copy of a creature you control; essentially, it’s rites of replication, except only your creatures and there’s no kicker. However, it does have a flashback for 5UU; a little over-costed like all the flashbacks we’ve seen, but Snapcaster Mage can, of course, fix that.

Out of the tribal lands, Gavony Township is my favorite so far. For 2GW d a tap, you put a +1/+1 counter on each creature you control; it’s a great card, and properly costed. Only if it provided Green and White mana instead of colorless, which reminds me…

They’ve confirmed that Shimmering Grotto from Lorwynn is being reprinted. As it’s staying a common, I have no complaints, it’s actually decent with the tribal lands, turning that into actual colored mana.

Thraben Sentry doesn’t look great; a 2/2 with Vigilance for 3W. But when another creature dies he becomes Thraben Militia, a 5/4 with Trample. He’s not great, but he’s only a common, and decent in limited.

Now, I’m going to go back over the other cards;

3RR for a 2/2 is bad. Even if it’s a flyer with haste. But, he’s not all bad; when he deals combat damage, he gets 2 +1/+1 counter. He really isn’t that bad; he’s over-costed, yes. But he’s not horrific. The format is going to be flyer-light in competitive play with no squadron hawk, so he won’t necessarily get consistently blocked, but he’s still not great. He’d be decent in Limited, but he does not need to be a rare.

Moorland Haunt is our Spirit Tribal land; for UW, you exile a creature card from your graveyard to get a 1/1 white spirit token with flying. Honestly? This is a great card; Squadron Hawk was criticized for being a cheap 1/1 flyer that got other flyers; this land produces them for 2 mana per turn. This could see some significant play as it’s already in blue and white, the favorite control colors.

Tormented Pariah // Rampaging Werewolf

3r
Creature – Human Warrior Werewolf // Creatue – Werewolf Common
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
////////////
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
Illus. Bud Cook #165/264 3/2 // 6/4

There isn’t much to say about Tormented Pariah and Rampaging Werewolf; it’s a 3/2 for 3R that turns into a 6/4 when it transforms. A decent common, it’ll see play in limited.

Ulvenwald Mystics // Ulvenwald Primordials

2gg
Creature – Human Shaman Werewolf // Creature – Werewolf Uncommon
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
//////////
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
Illus. Dan Scott #208/264 3/3 // 5/5

Another translation and another werewolf; Ulvenwald Mystics/Ulvenwald Primordials. A vanilla 3/3 for 2GG that turns into a 5/5 with G: Regenerate? Not bad for an uncommon.

angelic-overseer

This just shouldn’t be a mythic rare. It’s a perfectly fine card, but it does not need to be a mythic rare. A 5/3 with flying, hexproof and indestructible is pretty decent for 5 mana. Decent in Commander with Kaaila of the Vast, it really isn’t a bad card, but doesn’t need to be a mythic rare.

Our last spoiler for tonight is Ulvenwald Mystics/Ulvenwald Primevals, yet another green werewolf. It’s not bad when it transforms, a 5/5 that can regenerate for 1 green. It’s nothing incredible, but certainly not terrible for an uncommon. It should see some Limited play, but at 4 mana, there are much better Constructed options.

Pretty Sure Everyone Called This

If you would draw a card while your library has no cards in it, you win the game instead. He’s not exactly expensive to drop, he’s only 2U. He is a 2/2 though, so it wouldn’t be surprising to go to win and get dismembered before you win the game and lose; it’s a hilarious win-condition, but I feel that disruption could catch up with him too fast.

Blue gets some ramp! Deranged Assistant for 1U gives you a 1/1 that can tap to mill yourself 1 and add 1 to your mana pool. Not as good as birds, which adds 1 of anyway, but one mana is always helpful. As a common, he isn’t bad.

Avacyn’s Pilgrim is basically a 1/1 green Plains. He gives us 1 white for his tap, and costs 1 green to play. I was hoping when they made something like this, he’d provide either green or white, not just white, but still, not a bad common.

 

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