Tag Archive: mono-black


 

One of the best cards out of Homelands, we have Baron Sengir, a Rare from the set. Baron Sengir is a 5/5 for 5BBB; a bit mana-heavy compared to most generals, but Baron Sengir is quite impressive in my opinion. A 5/5 with flying, and whenever he kills a creature, he gets a +2/+2 counter (instead of two +1/+1 counters; unsure of the interaction with -1/-1 counters) and he can regenerate any of your vampires.

With this being the list of available vampires, you can easily make a tribal vampire deck around him. Personally, I prefer Anowon due to the lower mana cost, but he definitely deserves a slot in your 99 if you’re playing vampire tribal.

Cards to play Baron Sengir with:

  • Anowon, the Ruin Sage
  • Vampire Nocturnus
  • Vampire Nighthawk
  • Ascendant Evincar
  • Bloodlord of Vasgoth
  • Captivating Vampire

 

A Legendary Minion lord! Not that minions really needed much of a lord, as there’s less than 2 pages of them on the gatherer. Balthor the Defiled for 2BB is a 2/2 with 2 abilities. His first ability is his static ability, giving your minion creatures +1/+1. Sadly, Minions are a rather old type, the most recent being a blue creature from Ravnica. However, his other ability is very good; for BBB, you can exile Balthor the Defiled to return all black and red creatures from all graveyards to the owner’s battlefield. Sadly, this isn’t a great attribute in Commander, as it’s each player, and you won’t be able to take advantage of bringing back red creatures, as he is a mono-black commander. I’d certainly play him in a Red/Black deck, however. Or even Grixis; River Kelpie combos well with him, letting you draw a card for each creature entering the battlefield under your control.

However, Balthor the Defiled is the second version of Balthor, after he sacrificed himself to destroy Burke. His original card, Balthor the Stout is different:

 

Balthor the Stout is a 2/2 for 1RR, and has been errata’d a little bit:

Other Barbarian creatures get +1/+1.
Red: Another target Barbarian creature gets +1/+0 until end of turn.
 Nothing too significant. He gives Barbarians other than himself +1/+1. Sadly, there aren’t many more barbarians than there are minions, but you can find the list of barbarians here. His second ability gives another target Barbarian fire-breathing; a respectable ability for a 3-drop 2/2.
Sadly, he can’t target himself with his second ability, and his first ability doesn’t affect him. Lovisa Coldeyes is a slightly better general, though more expensive.

Ashling the Pilgrim is a 1/1 Elemental Shaman for 1R from Lorwyn. Personally, I think that Ashling is a little under-powered for a commander, but she can get big pretty fast, though you can only increase her power by +2/+2 per turn before she sacrifices her self to blow up and deal 3 damage to each creature and player. Sadly it doesn’t trigger at the end of the turn, so you can’t go above the 3 counters to squeeze more damage out of it. Personally, I think she’s a better utility card than a commander.

However, when she reached Shadowmoor on her pilgrimage (despite the card being in Eventide), she became The Extinguisher:

Ashling is now a 4/4 for 2BB, reminiscent of the 3 +1/+1 counters when the original Ashling would have incinerated the board. Instead, whenever she deals combat, she sacrifices one of your opponent’s creatures, even getting rid of indestructible enemies. Personally, I find her to be a much better general than the original.

Ascendant Evincar is a 3/3 vampire for 4BB from Tenth Edition and Nemesis. He isn’t a very impressive card, in my opinion. 3/3 flyer for 6 isn’t horrific, but he doesn’t boost himself with his ability to cause “other black creatures get +1/+1,” which is unfortunate, as that includes your opponent’s black creatures as well.

However, he hits his stride against any non-black deck. The fact he gives nonblack creatures -1/-1 makes him a great toolbox card against token decks as most tokens are 1/1s (1/1 saprolings, 1/1 flying spirits, 1/1 humans, 1/1 soldiers, etc).

From a Flavor stand point, he’s the hero Crovax Windgrace, who fell to the curse of Rath. You can find his backstory here. However, when time broke in Dominaria, you also ended up with this:

Oh, Planar Chaos. I’ll talk about Crovax when I get that far, however.

All in all, Ascendant Evincar is a decent card for EDH, though it’s rarely a commander; it usually gets played in Mono-Black Vampire, alongside Vampire Nocturnus, Mirri the Cursed and Anowon.

Cards to play with Ascendant Evincar:

  • Vampire Nocturnus
  • Mirri the Cursed
  • Anowon, Ruin Sage
  • Bad Moon
  • Mutilate
  • Liliana of Dark Realms

Cards to play alongside Ascendant Evincar:

  • Stromkirk Captain
  • Olivia Voldaren
  • Sorin, Lord of Innistrad

Anowon, the Ruin Sage is a 4/3 Legendary Vampire Shaman from Worldwake for 3BB. Personally, I don’t recommend Anowon as a Commander due to it’s mono-black component and the fact that it prevents you from playing the new red vampires from the Innistrad block, but it isn’t horrific. As a 4/3, it isn’t very scary on it’s own, and, unlike Sheoldred, the ability only triggers during your upkeep, not during each of your opponent’s upkeeps. While it may not be terrible in 1v1, it’s terrible in multiplayer as he may not survive long enough to let his ability trigger. Perhaps if you want to play a mono-black control EDH deck, he may be good alongside Sheoldred and Braids.

However, as a vampire in an Olivia Voldaren Commander deck, he’s a strong addition to the deck.

Cards to play with him as a Commander:

  • Sheoldred, Whispering One
  • Braids, Cabral Minion
  • Gravecrawler
  • Grave Titan
  • Sorin Markov
  • Liliana of the Veil
  • Liliana Vess
  • Tragic Slip
  • Beacon of Unrest

Cards to play with him in other decks:

  • All of the above
  • The Mimeoplasm
  • Olivia Voldaren
  • Vampire Nocturnus

As is obvious, he is best played with a deck full of vampires so there’s no downsides for you, but it’s difficult in mono-black, which is why I recommend Olivia Voldaren over him as he’s a decent card but needs Olivia’s support.

 

 

We’ve already taken a look at the rather pedestrian Humanity’s Vengeance event deck from Avacyn Restored, so now let’s take a look at Death’s Encroach. I think that this deck is perhaps a bit better overall in that it doesn’t really need to depend on a mechanic like its White/Blue counterpart has to in Soulbond. This deck is a bit quicker and more aggressive with some very solid ways to do a lot of damage quickly. Let’s take a look:

1 Cemetery Reaper
2 Crypt Creeper
4 Diregraf Ghoul
1 Geralf’s Messenger
3 Ghoulraiser
1 Gloom Surgeon
1 Gravecrawler
4 Highborn Ghoul
4 Skinrender

3 Altar’s Reap
3 Despise
2 Dismember
2 Doom Blade
3 Go for the Throat
2 Lashwrithe

24 Swamp

The monster line-up is obviously nothing but Zombies, and with the exception of Gloom Surgeon, all pretty good cards. My primary issue with Gloom Surgeon is the fact that while it is technically indestructible, having to exile a card for each point of combat damage he would take just doesn’t not seem worth it for a 2/1. You would be much better off with another Gravecrawler instead of him. Crypt Creeper is interesting in that he can exile a card from a graveyard, preventing possible flashback or other sorts of recursion. Again you’d be better off with just two more Gravecrawlers, but for the review’s sake, if you have to go with what’s in the deck, it’s probably worth having.

Geralf’s Messenger is a very good card, and definitely one that you would want to have more than one of if you were to play this deck with any real aspirations of competing. Still, the fact that it’s in the same Event Deck as Gravecrawler makes this deck worthwhile. But your real heavy hitters in this deck (if you can call them that) are Highborn Ghoul, Diregraf Ghoul and Skinrender. Highborn Ghoul has Intimidate, which makes it a problem for most decks out there to handle. Diregraf Ghoul is a 2/2 for a single Black mana, and its only drawback is that it comes into play tapped. But considering how ahead of the mana curve you could be after playing two or three of these, that drawback just doesn’t really matter. Skinrender, while just a 3/3 for 4 mana, has the ability to put 3 -1/-1 counters on a target creature. The fact that it does its damage with counters and not just a traditional -3/-3 is very important for this deck because it can make bigger creatures that this deck would have trouble with into much smaller manageable threats. You also have Ghoulraiser. It’s only 1BB and a 2/2 with a good enter the battlefield ability: get a Zombie back from your graveyard. It is at random, but if you’ve already cast your Gravecrawler (either from your hand or your graveyard) you’re going to get back something useful. Obviously, this makes getting back your single copy of Geralf’s Messenger back much more easily.

I must also mention that Cemetery Reaper is in the deck. Obviously, he’s a very good lord card for the deck who also has a tap ability for 2B to remove a creature from any graveyard and give you a 2/2 zombie (essentially a 3/3 zombie with the Reaper in play). He’s another good possibility for Ghoulraiser to get back.

The removal package is fairly broad, with both Doom Blade and Go for the Throat in the main deck, plus two copies of Dismember. You also have three copies of Despise for hand control. An interesting inclusion is Altar’s Reap, which for 1B and sacrificing a Zombie, you can draw two cards. This is obviously combos pretty well with Gravecrawler, and is a nice way to get some card draw besides Sign in Blood (which was not in Standard when this deck was released, but is now with the release of Magic 2013).

The sleeper in this deck is the two copies of Lashwrithe. It’s a very interesting living weapon that’s really only good in mono-black, but for only 4 mana, you get a living weapon with X/X, X being the number of swamps you have in play. By turn 4, you’ll likely have a 4/4 already that can only get bigger. If the germ token is destroyed, you can pay 2 black mana and equip it to one of your other creatures (Highborn Ghoul is an excellent choice). Not only that, it’s equip cost has the Phyrexian mana option, meaning you could pay 2 life and one black or 4 life to equip instead. Considering that life is a resource you can easily afford to use with this deck, this comes in handy. If you can get both of these onto the board, your opponent will have a mess to deal with.

SIDEBOARD
2 Appetite for Brains
2 Crypt Creeper
3 Deathmark
1 Despise
2 Distress
1 Ghoulraiser
1 Surgical Extraction
3 Triumph of Cruelty

The sideboard offers some more hand control in Despise and two copies of Distress, plus Appetite for Brains, which can discard cards with mana costs over 4. You also get three copies of Deathmark to deal with white or green creatures that may give you problems. Triumph of Cruelty is an interesting enchantment card that forces your opponent to discard a card if you control the creature with the highest or tied for the highest power. With three copies of Triumph of Cruelty here, you could potentially have your opponent discard up to three cards a turn during each of your upkeeps. I don’t see this being a necessarily good strategy to win with, but it’s an interesting idea. There’s also a fourth copy of Ghoulraiser, two more Crypt Creepers for graveyard hate, and a Surgical Extraction. The Extraction is certainly a good card to have and does see play in other formats, so even leaving Standard won’t affect its value too much.

Overall, this deck has a much more straightforward plan of attack than its White/Blue event deck counterpart. It can cause a lot of damage quickly and has enough removal and recursion to keep a sustained attack. The Lashwrithes won’t be available in Standard much longer (as of this writing) but that won’t keep this Zombie deck from winning a few games at a local FNM even in a few months. If you get three more copies of Gravecrawler and a couple more copies of Geralf’s Messenger (neither of which are particularly expensive anymore due to their ready availability in these decks), you can have a very competitive budget deck for about the price of two of these decks. This deck definitely has more “Bang for Your Buck” than Humanity’s Vengeance, and unless you are bent on playing blue/white humans, this deck is the better investment.

Akuta, Born of Ash is an interesting card. 3/2 for 4 with Haste isn’t all that impressive, though it’s ability is pretty impressive, being able to bring itself back during any of your turns that you have more cards in hand than your opponent, though it does cost you a swamp. Not worth being a General, but Akuta’s a mediocre but playable card for any black commander deck with a good amount of draw power.

Cards to play with Akuta, Born of Ash as a Commander:

  • Venser’s Journal
  • Urborg, Tomb of Yawgmoth

Cards to play Akuta alongside:

  • Jin-Gitaxis, Core Augur
  • Sun Titan (to put lands back in play)
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